Design of Play
Podcast

Design of Play

10
0

Play has embedded itself as a defining feature of modern adulthood, fundamentally changing the way we live. Design of Play is a bi-weekly journey into the design of this new, yet oldest medium. From video games to social games, board games to theme parks, freemium to $50 disks, veteran video game designer Chris Canfield and engineer / marketing consultant David Allen Davis cover it all.

Play has embedded itself as a defining feature of modern adulthood, fundamentally changing the way we live. Design of Play is a bi-weekly journey into the design of this new, yet oldest medium. From video games to social games, board games to theme parks, freemium to $50 disks, veteran video game designer Chris Canfield and engineer / marketing consultant David Allen Davis cover it all.

10
0

11: Bowling Reborn

Chris Canfield travels to New Orleans and knocks over some pins at Fulton Alley. Chis and Eto discuss the rise, fall, and rebirth of the bowling entertainment industry. 
14:41

10: Techno Racism

Chris Canfield talks about how technology may not always see everyone equally. From photo development all the way to the Apple I-Watch, skin tone has offered a pitfall that some technological advancements have fallen into.
17:25

9: All You Can Arcade

Chris Canfield interviews Seth Peterson from All You Can Arcade. His company is taking a new approach to restart and continue the life of the arcade industry. The interview explores the state of arcades today and how Seth's close observation to NetFlix inspired him to pursue a monthly home installation subscription plan for arcade cabinets.
37:12

8: Freemium

In this episode of Design of Play, Chris Canfield explores the murky and layered structure of Freemium pay models. He explores trends, reasons, and possible futures (some mildly dystopic) for the gaming industry.
20:06

7: Kickstarting Catlateral Damage Part 2

Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 2 of a 2-part series.
24:29

6: Kickstarting Catlateral Damage Part 1

Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 1 of a 2-part series.
33:57

5: The Failure of Disney Quest

Design of Play : Episode 5 - The Failure of Disney Quest This is your last chance to see Disney Quest before it closes forever. But Disney Quest was dead long before they buried the body. Let's take a look at why the mouse took on such a misadventure, and where it has ultimately led to.
25:01

4: Kimmy - Literature Hero

Design of Play : Episode 4
19:11

3: Virtually Real

Design of Play : Episode 3 Chris Canfield follows the interesting time line of Virtual Reality in the gaming industry. He explains how ambition was limited by technology of the day and how it has grown into a more common form of player interaction today
17:46

2: Playtesting Pitfalls

Chris Canfield speaks about the importance of playtesting and how to do it effectively. With first hand experience operating the playtesting department of Harmonix, he walks you though the trial and error process that they had to navigate.
17:42
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