Flammable Penguins Podcast
Podcast

Flammable Penguins Podcast

5
0

A bunch of Games Developers discuss in depth issues of games development. Everything from Programming, Design, QA, Art and Production. You pick the topics and I will pull in some of my co-workers to discuss them.
Originally launch as Game Programmers in Training a student podcast we have now graduated and are all working full time in the industry.

A bunch of Games Developers discuss in depth issues of games development. Everything from Programming, Design, QA, Art and Production. You pick the topics and I will pull in some of my co-workers to discuss them.
Originally launch as Game Programmers in Training a student podcast we have now graduated and are all working full time in the industry.

5
0

Podcast #5: Develop Technical Art

I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer. We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic. Next time we will dive into the conversation we touched on at the end, of game drama. Hope you enjoyed this week. Please provide feedback Comment on the Blog Post Poke me on Twitter (@EvilKimau) Suggest new topics on our Topics Suggestion Page.
28:25

Podcast #4: Balancing Art & Code

I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it. We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama. Hope you enjoyed this week. Please provide feedback Comment on the Blog Post Poke me on Twitter (@EvilKimau) Suggest new topics on our Topics Suggestion Page.
35:18

Interview: Aqua Attack

Aqua Attack Facebook Page So into the hot box I grab Tony Carter and DT to talk about our new release, Aqua Attack. Some topics we cover Micro Production vs Traditional Console Difficulty, Challenges and High scores Finding the Fun Digital Marketing Quality and Innovation balance Unique Art style Accessiblity and Colour Blindness Creating the Advert Hope you enjoyed this week. Please provide feedback Comment on the Blog Post Poke me on Twitter (@EvilKimau) Suggest new topics on our Topics Suggestion Page.
27:17

QA: The Life of a Tester

So I pulled in our two Testers, Andy Bell (@acidphire21) and Stephen Rowe to talk about the joys and realities of being a games tester. Here is a rough order of things we talk about, no transcript I’m afraid. What Reality Bomb would you drop on someone looking to be a tester? The Best Parts of the job? Qualifications and Skills How do you keep things fresh and test in new ways? Software and Reporting Tools We talk about Glo and the unique challanges of QA internal IP What’s the difference between a fix, feature or pipe dream? Difficulty how do you test that? How do you test a Tutorial for something you already understand? Motion Controller Testing Favourite console to test on? QA Pains and Nightmares? Worst console to test on? Doing builds and signing them off? NDA Pains Blame Day, and bouncing bugs Hope you enjoyed this week. Please provide feedback Comment on the Blog Post Poke me on Twitter (@EvilKimau) Suggest new topics on our Topics Suggestion Page.
28:12

Code: Cross Platform Development

We are back guys, the new site is launched and the first podcast is up. I grab Tim Kelsey & Neil Richardson to discuss cross platform development. In a world with iPhones, PS3, Wii and PC how do we write code across all these systems. That question is put on the table and we hear two different approaches.
36:59
You may also like View more
Rejugando Videojuegos desde todos los ángulos Repaso a la actualidad del videojuego, análisis, entrevistas y por supuesto videojuego clásico cada lunes y cada viernes en Ivoox. Updated
La Torre del Cuervo 🎙️ La Torre del Cuervo: Tu podcast semanal Grimdark de Warhammer 40K, fantasía oscura y ciencia ficción. Si te apasionan las grandes historias bélicas, la épica, la conspiración y la oscuridad, este es tu sitio. En La Torre del Cuervo, exploramos las sagas más icónicas del género, desde La Herejía de Horus y Los Fantasmas de Gaunt hasta Dune, con análisis detallados, narraciones y un enfoque único en la literatura fantástica y de ciencia ficción. 📖 Descubre a los autores que han dado forma al imaginario del grimdark y la distopía: Dan Abnett, Graham McNeill, William King, Robert E. Howard, Ray Bradbury, Orson Scott Card, Philip K. Dick, Ursula K. Le Guin, Edgar Allan Poe y muchos más. Cada semana, te llevamos al corazón de la epopeya y el horror cósmico, explorando sus temas, personajes y mundos. Desde el Imperio del Hombre en Warhammer 40K hasta las arenas de Arrakis, nuestro viaje por el Inmaterium literario no tiene límites. 🎧 Un podcast de literatura fantástica, ciencia ficción y terror. Informativo, profundo y sin concesiones. 🔹 Nuevos episodios cada semana. 🔹 Narraciones, análisis y entrevistas con expertos. 🔹 Historias que desafían el tiempo y la imaginación. Bienvenido a La Torre del Cuervo. Updated
La Voz de Horus - Warhammer 40k Podcast semanal dedicado al mundo de Warhammer 40.000. Desgranamos novedades, dramatizamos novelas, contamos trasfondo, analizamos el juego y el hobby en general. Escúchanos mientras pintas minis o mientras sacas el perro a pasear. No importa el momento, pero cuenta con nosotros para ser tu programa semanal de referencia sobre Warhammer 40.000. Updated
Go to Video games, role-playing game and anime