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Podcast
Flammable Penguins Podcast
5
0
A bunch of Games Developers discuss in depth issues of games development. Everything from Programming, Design, QA, Art and Production. You pick the topics and I will pull in some of my co-workers to discuss them.
Originally launch as Game Programmers in Training a student podcast we have now graduated and are all working full time in the industry.
A bunch of Games Developers discuss in depth issues of games development. Everything from Programming, Design, QA, Art and Production. You pick the topics and I will pull in some of my co-workers to discuss them.
Originally launch as Game Programmers in Training a student podcast we have now graduated and are all working full time in the industry.
Podcast #5: Develop Technical Art
Episode in
Flammable Penguins Podcast
I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer.
We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic.
Next time we will dive into the conversation we touched on at the end, of game drama.
Hope you enjoyed this week. Please provide feedback
Comment on the Blog Post
Poke me on Twitter (@EvilKimau)
Suggest new topics on our Topics Suggestion Page.
28:25
Podcast #4: Balancing Art & Code
Episode in
Flammable Penguins Podcast
I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it.
We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama.
Hope you enjoyed this week. Please provide feedback
Comment on the Blog Post
Poke me on Twitter (@EvilKimau)
Suggest new topics on our Topics Suggestion Page.
35:18
Interview: Aqua Attack
Episode in
Flammable Penguins Podcast
Aqua Attack Facebook Page
So into the hot box I grab Tony Carter and DT to talk about our new release, Aqua Attack.
Some topics we cover
Micro Production vs Traditional Console
Difficulty, Challenges and High scores
Finding the Fun
Digital Marketing
Quality and Innovation balance
Unique Art style
Accessiblity and Colour Blindness
Creating the Advert
Hope you enjoyed this week. Please provide feedback
Comment on the Blog Post
Poke me on Twitter (@EvilKimau)
Suggest new topics on our Topics Suggestion Page.
27:17
QA: The Life of a Tester
Episode in
Flammable Penguins Podcast
So I pulled in our two Testers, Andy Bell (@acidphire21) and Stephen Rowe to talk about the joys and realities of being a games tester.
Here is a rough order of things we talk about, no transcript I’m afraid.
What Reality Bomb would you drop on someone looking to be a tester?
The Best Parts of the job?
Qualifications and Skills
How do you keep things fresh and test in new ways?
Software and Reporting Tools
We talk about Glo and the unique challanges of QA internal IP
What’s the difference between a fix, feature or pipe dream?
Difficulty how do you test that?
How do you test a Tutorial for something you already understand?
Motion Controller Testing
Favourite console to test on?
QA Pains and Nightmares?
Worst console to test on?
Doing builds and signing them off?
NDA Pains
Blame Day, and bouncing bugs
Hope you enjoyed this week. Please provide feedback
Comment on the Blog Post
Poke me on Twitter (@EvilKimau)
Suggest new topics on our Topics Suggestion Page.
28:12
Code: Cross Platform Development
Episode in
Flammable Penguins Podcast
We are back guys, the new site is launched and the first podcast is up.
I grab Tim Kelsey & Neil Richardson to discuss cross platform development. In a world with iPhones, PS3, Wii and PC how do we write code across all these systems.
That question is put on the table and we hear two different approaches.
36:59
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