
Podcast
Forever Sound Version
70
0
Forever Sound Version is a video game music podcast from out of Newcastle upon Tyne that explores classic tracks and deep cuts from the 8-bit home computers and consoles onwards!
Forever Sound Version is a video game music podcast from out of Newcastle upon Tyne that explores classic tracks and deep cuts from the 8-bit home computers and consoles onwards!
Episode 70 – Pinball on the Amiga by Digital Illusions
Episode in
Forever Sound Version
This episode is dedicated to three very similar games with very similar names, but all teeming with quality – Pinball Dreams, Pinball Fantasies, and Pinball Illusions! This trio of Amiga classics delivered a ton of banging four-channel tunes courtesy of Olof Gustafsson, bringing some serious early 90s demoscene pedigree to the world of video gaming.
Listen:
Pinball Dreams (1992, Commodore Amiga) ‘Intro’ by Olof Gustafsson
Pinball Dreams (1992, Commodore Amiga) ‘Beat Box #1’ by Olof Gustafsson
Pinball Dreams (1992, Commodore Amiga) ‘Steel Wheels #1’ by Olof Gustafsson
Pinball Dreams (1992, Commodore Amiga) ‘Nightmare #1’ by Olof Gustafsson
Pinball Dreams (1992, Commodore Amiga) ‘Ignition #2’ by Olof Gustafsson
Pinball Fantasies (1992, Commodore Amiga) ‘Billion Dollar Gameshow 3’ by Olof Gustafsson
Pinball Fantasies (1992, Commodore Amiga) ‘Speed Devils 4’ by Olof Gustafsson
Pinball Fantasies (1992, Commodore Amiga) ‘Stones N Bones 3’ by Olof Gustafsson
Pinball Illusions (1995, Commodore Amiga) ‘Law’n Justice: Main Theme’ by Olof Gustafsson
Pinball Illusions (1995, Commodore Amiga) ‘Extreme Sports: Main Theme’ by Olof Gustafsson
Pinball Illusions (1995, Commodore Amiga) ‘Intro’ by Olof Gustafsson
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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39:23
Episode 69 – A Number Between Sixty-eight and Seventy
Episode in
Forever Sound Version
This episode is dedicated to the sexy, flirty, and sometimes naughty side of video games and video game music. Superstar special guest The Diad and I draw from titles on platforms as diverse as Sega Saturn, Commodore Amiga, and PC-FX to make a playlist that I feel is one of the most interesting this podcast has had to date!
Listen:
https://archive.org/download/fsvep69/fsvep69.mp3
Desire (1997, Sega Saturn) ‘Ishtal ‘Desire’ [Main I (Noon)]’ by Ryu Umemoto
Dial Q o Mawase! (1992, Sega Mega Drive) ‘Match Tune’, composer unknown
Pinball Illusions (1995, Commodore Amiga) ‘Babewatch Main Theme’ by Olof Gustafsson
Dragon Knight 4 (1997, PC-FX) ‘Opening : take the offensive’ by Masaki Sugo, Yoichi Shimizu, and Tsuyoshi Fukutomi
Foxy 2 (1991, Sharp X68000) ‘SEN4’ by Manabu Kunieda, Yuki Ushimaru, and Yasuhiro Taguchi
Kizuato (1996, Windows) ‘Scars That Haven’t Healed’ by Kazuhide Nakagami
Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals (1989, DOS) ‘Nontoonyt Resort’ by Mike Dana
Kekkō Kamen 2: O-Shioki Densetsu no Maki (1995, PC-98) ‘Track 4’ by Akira and Yoshito Hata
Lipstick Adv.EX (1999, Windows) ‘MIND ~closed the past~’ by Doors Music Entertainment
To Heart 2 (2009, Sony PSP) ‘Technical Power’ by Naoya Shimokawa
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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01:43:16
Episode 68 – VGM for Hope
Episode in
Forever Sound Version
2020 is turning out to be a tough year for a lot of us, so I think that some music which inspires hope for the future is in order. For this episode, I am joined by my good friend The Diad as we seek out some video game tunes that will lift our spirits and keep us groovin’ into the night!
Listen:
https://ia601407.us.archive.org/29/items/fsvep68/fsvep68.mp3
Streets of Rage 4 (2020, PC) ‘Staff Roll’ by Motohiro Kawashima
Fever SOS (1998, Arcade) ‘Dancing Bomber’ by Ryuichi Yabuki, Nanpei Misawa, Ryo Sakai, and Masaharu Yoshida
Battle Pinball (1995, Nintendo Super Famicom) ‘Ultra Table’ by Ryuichi Nitta
Gimmick! (1992, NES) ‘Good Morning [Introduction]’ by Masashi Kageyama
Slipheed (1989, DOS) ‘The Legend of Slipheed’ by Nobuyuki Aoshima, Mecano Associates, Hibiki Godai, Fumihito Kasatani, Hiromi Ohba, and Mark Seibert
R.C. Robot Construction (1993, Sharp X68000) ‘Opening’ by Masashi Kageyama
Golden Axe (1990, PC Engine CD) ‘Ending Credits’ by Shinobu Ogawa, Hiroto Otsubo and Yuonjin
Tsunyan Jaayao (1994, NEC PC-98) ‘Ending’ by Takeshi Abo
Masashi Kageyama here, helping the crops by playing saxophone at them.
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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01:26:33
Episode 67 – Mega Drive Mayhem
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Forever Sound Version
To many, the FM synth-driven sound of the Sega Mega Drive simply is the sound of video games, as its run of success in the early 1990s delivered countless brilliant original titles in addition to some very convincing arcade ports. In this episode, I share some of my favourite tunes from this beautiful little slab of black plastic, including tracks from ToeJam & Earl, Columns, and Ecco the Dolphin!
Listen:
https://archive.org/download/fsvep67/fsvep67.mp3
Shinobi III: Return of the Ninja Master (1993, Sega Mega Drive) ‘Whirlwind’ by Morihiko Akiyama, Hirofumi Murasaki and Masayuki Nagao
ToeJam & Earl (1991, Sega Mega Drive) ‘ToeJam Jammin’’ by John Baker
Road Rash (1991, Sega Mega Drive) ‘Pacific Coast’ by Rob Hubbard
Gynoug (1991, Sega Mega Drive) ‘Round 2-1’ by Noriyuki Iwadare
Columns (1990, Sega Mega Drive) ‘Lathesis’ by Tokuhiko Uwabo
CrossFire (1991, Sega Mega Drive) ‘In the Air’ by Tsukasa Masuko
Ecco the Dolphin (1992, Sega Mega Drive) ‘Jurassic Beach’ by András Magyari, Spencer Nilsen and Brian Coburn
Golden Axe II (1991, Sega Mega Drive) ‘Credits’ by Naofumi Hataya
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
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35:34
Episode 66 – Best of 2019
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Forever Sound Version
In a first for Forever Sound Version, John and I get into what we consider to be the best game soundtracks of the year! 2019 has yielded lots of very interesting titles, which in turn have given us some very interesting tunes. Thanks a lot for supporting the podcast this year; enjoy the holidays and see you in 2020!
Listen:
https://ia601404.us.archive.org/24/items/fsvep66/fsvep66.mp3
13 Sentinels: Aegis Rim (2019, Sony Playstation 4) ‘In the Doldrums’ by Hitoshi Sakimoto
Samurai Shodown (2019, Sony Playstation 4) ‘The Crow’ by Hori_Hori, Hideki Asanaka, Mayuko Hino, Naoki Kita, Minori Sasaki, Akihiro Nakazawa, Daisuke Mori, Kensuke Inage and Jun Hoshina
Bloodstained: Ritual of the Night (2019, Sony Playstation 4) ‘In the Doldrums’ by Michiru Yamane
Nono Pixie (2019, Commodore 64) ‘Nono Pixie’ by Marcin Majdzik
Astral Chain (2019, Nintendo Switch) ‘Task Force Neuron’ by Satoshi Igarashi
Hypnospace Outlaw (2019, PC) ‘I Am the Chowder’ by Erik Helwig
Persona 5: The Royal (2019, Sony Playstation 4) ‘Take Over’ by Shoji Meguro
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
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01:09:54
Episode 65 – Kart Racing
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Forever Sound Version
Coming at you faster than a blue shell on the final lap of Koopa Troopa Beach, Forever Sound Version is back with a focus on music from kart racing titles! This hugely popular subgenre of racing games was introduced – and some would say perfected – by Nintendo’s Mario Kart series, but which other characters have gotten in on the action over the years?
Listen:
https://archive.org/download/fsvep65/fsvep65.mp3
Super Mario Kart (1992, SNES) ‘Mario Circuit’ by Soyo Oka
Diddy Kong Racing (1997, Nintendo 64) ‘Jungle Falls’ by David Wise and Graeme Norgate
Doraemon Kart (1998, Nintendo Game Boy) ‘BGM #03’, composer unknown
Crash Team Racing (1999, Sony Playstation) ‘Mystery Caves’ by Mark Mothersbaugh and Josh Mancell
Mario Kart Super Circuit (2001, Nintendo Game Boy Advance) ‘Yoshi Desert’ by Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano
Sonic Drift (1994, Sega Game Gear) ‘Star Light’ by Masayuki Nagao
Chocobo Racing (1999, Sony Playstation) ‘Gurugu Volcano’ by Nobuo Uematsu and Kenji Ito
Mario Kart 64 (1996, Nintendo 64) ‘Toad’s Turnpike’ by Kenta Nagata
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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27:43
Episode 64 – Game Boy Advance Showcase
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Forever Sound Version
Forever Sound Version returns with a focus on one of Nintendo’s massive success stories – the Game Boy Advance. This system’s sound quality may leave a lot to be desired at times, but there is still a great abundance of interesting and exciting music to be heard throughout its software library, so lock in and enjoy these seven cuts from games like Final Fantasy Tactics Advance, Mario Kart: Super Circuit, and Astro Boy: Omega Factor!
Listen:
https://ia601403.us.archive.org/4/items/fsvep64/fsvep64.mp3
Robot Wars: Advanced Destruction (2001, Nintendo Game Boy Advance) ‘BGM #04’ by Steve Rockett
Final Fantasy Tactics Advance (2003, Nintendo Game Boy Advance) ‘At the Pub’ by Hitoshi Sakimoto
Astro Boy: Omega Factor (2003, Nintendo Game Boy Advance) ‘Stage Three’ by Kazuo Hanzawa and Tsuyoshi Kaneko
Sonic Advance (2002, Nintendo Game Boy Advance) ‘Secret Base Zone Act 1’ by Tatsuyuki Maeda, Yutaka Minobe, Hironobu Inagaki and Atsuyoshi Isemura
Kappa no Kai-kata: Katan Daibouken! (2005, Nintendo Game Boy Advance) ‘BGM #06’, composer unknown
Mario Kart: Super Circuit (2001, Nintendo Game Boy Advance) ‘Bowser Castle’ by Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano
Game & Watch Gallery 4 (2002, Nintendo Game Boy Advance) ‘Chef – Modern Mode’ by Riyou Kinugasa and Kengo Hagiwara
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
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31:09
Episode 63 – VGM Battle! 5
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The four horsemen are back. Michael, Ross, Joe, and John (who brought the trophy along with him – eventually…) fill a fridge with beers and then empty it gradually on a Saturday afternoon while engaging in musical combat. It’s the fifth Forever Sound Version VGM Battle! Who will be the champ this time?
Listen:
https://ia601400.us.archive.org/32/items/fsvep63/fsvep63.mp3
Neon Genesis Evangelion (1999, Nintendo 64) ‘Cruel Angel’s Thesis’ by Shiro Sagisu, Opus Corp. and Jun Enoki
Panorama Cotton (1994, Sega Mega Drive) ‘The Great Gallery’ by Kenichi Hirata
Streets of Rage 2 (1993, Sega Mega Drive) ‘Jungle Base’ by Yuzo Koshiro
Knuckles Chaotix (1995, Sega 32X) ‘Door Into Summer’ by Junko Shiratsu
Metal Masters (1993, Nintendo Game Boy) ‘Metal Beat’ by Alberto Jose González
Uncharted: Drake’s Fortune (2007, Sony Playstation 3) ‘Nate’s Theme’ by Greg Edmonson
360: Three Sixty (1999, Sony Playstation) ‘Bite Beat’ by Gerard ‘Gez’ Gourley
R-Type Complete CD (1991, NEC PC Engine CD) ‘Level 1 BGM’ by Yasuhiro Kawakami and Takushi Hiyamuta
Klonoa 2: Lunatea’s Veil (2001, Sony Playstation 2) ‘Seaway’ by Go Shiina
Sakura Taisen (1997, Sega Saturn) ‘Declaration! Imperial Floral Assault Group’ by Kohei Tanaka
Street Fighter III: 3rd Strike (1999, Sega Dreamcast) ‘Makoto Stage Spunky’ by Hideki Okugawa
Super Smash Bros. Ultimate (2018, Nintendo Switch) ‘Vega Stage’ by Yoko Shimomura
Transistor (2014, Sony Playstation 4) ‘We All Become’ by Darren Korb and Ashley Barrett
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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02:10:12
Episode 62 – Time for Tea with Rhythm and Pixels
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Forever Sound Version
Put the kettle on, because Rhythm and Pixels are coming over and they want some tea! I’m joined by Rob and Pernell to talk about all things tea while listening to some great video game music picks from titles like Zero4 Champ, Star Ocean: Till the End of Time and Suikoden. If you haven’t heard Rhythm and Pixels before, check them out at rhythmandpixels.com – they deliver the VGM goods and a super friendly atmosphere every single week!
Listen:
https://ia801407.us.archive.org/3/items/fsvep62/fsvep62.mp3
Zero4 Champ (1991, NEC PC Engine) ‘At Afternoon Tea’ by Tsukushi Sasaki
Sonic: After the Sequel (2013, PC) ‘Tea with Ellie’ by Funk Fiction, Andy Tunstall and Falk
Star Ocean: Till the End of Time (2003, Sony Playstation 2) ‘Pert Girl on the Sandy Beach’ by Yusaburo Shimojo
Goemon: Mononoke Sugoroku (1999, Nintendo 64) ‘Relax and Choose’ by Kozo Nakamura, Tomoaki Hirono, Takeshi Iwakiri and Hajime Takai
Cross Edge (2009, Sony Playstation 3) ‘Desert Rain’ by Kenji Kaneko
Sega GT 2002 (2002, Microsoft Xbox) ‘Time Attack’ by Masanori Takeuchi
Yami no Ketsuzoku (1990, Sharp X68000) ‘Tea Ceremony Dream’ by Haruo Hosoya and Manabu Saito
Suikoden (1996, Sony Playstation) ‘Gorgeous Scarleticia’ by Miki Higashino
You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
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01:33:09
Episode 61 – Sounds of the Strikes
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Forever Sound Version
In the 1990s, the Strike series was like the video games equivalent of a hit action movie franchise, with bad guys seeking world domination, daring missions, and loads of big explosions. I loved these games when I was a kid (and possibly too young to be playing them!) so here is a playlist made up of tunes from their soundtracks playing on many systems including the Sega Mega Drive, SNES, and Sony Playstation!
Listen:
https://ia601406.us.archive.org/12/items/fsvep61/fsvep61.mp3
Desert Strike: Return to the Gulf (1992, Sega Mega Drive) ‘Title Theme’ by Rob Hubbard and Brian Schmidt
Desert Strike: Return to the Gulf (1992, SNES) ‘High Five’ by Rob Hubbard and Brian Schmidt
Desert Strike: Return to the Gulf (1993, Commodore Amiga) ‘datitle’ by Jason Whitely
Jungle Strike (1993, Sega Mega Drive) ‘Campaign #1 Intro’ by Brian Schmidt
Jungle Strike (1993, SNES) ‘Jungle Strike’ by Neil Biggin
Jungle Strike (1995, Nintendo Game Boy) ‘BGM #02’ by Mark Cooksey
Urban Strike (1994, Sega Mega Drive) ‘Credits’ by Don Veca
Urban Strike (1994, Sega Game Gear) ‘BGM #01’ by Don Veca
Soviet Strike (1996, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal
Nuclear Strike (1999, Nintendo 64) ‘Mission 3’ by Michael Pummell
Nuclear Strike (1997, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal
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43:31
Episode 60 – An AY Odyssey
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Forever Sound Version
It may not have been the most sophisticated of sound chips, but in the right hands, the AY was capable of producing some fantastic 8-bit game music. Join me as I explore some classic tunes – as well as some oddities – from games released on systems as diverse as the ZX Spectrum 128K, MSX2, and the Intellivision!
Listen:
https://ia601500.us.archive.org/7/items/fsvep60/fsvep60.mp3
Crystal Kingdom Dizzy (1992, Sinclair ZX Spectrum) ‘Title’ by David Whittaker
Thunder Castle (1986, Intellivision) ‘Title’ by David Warhol
Thunder Castle (1986, Intellivision) ‘Gameplay’ by David Warhol
OutRun (1987, Amstrad CPC) ‘Splash Wave’ by Jas C. Brooke
Psycho World (1988, MSX2) ‘Stage 4’ by Kenji Yamazaki and Yuko Yamazaki
Psycho World (1988, MSX2) ‘Demo 1’ by Kenji Yamazaki and Yuko Yamazaki
Gyruss (1983, Arcade) ‘Main BGM 1’ by Masahiro Inoue
Gyruss (1983, Arcade) ‘Main BGM 2’ by Masahiro Inoue
Gyruss (1983, Arcade) ‘Main BGM 3’ by Masahiro Inoue
Zynaps (1988, Atari ST) ‘Title’ by Dave Rogers
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24:14
Episode 59 – Banger Racing Bangers: Destruction Derby
Episode in
Forever Sound Version
Conventional racing games are fun, but deep down, we all have that urge, that appetite for destruction… why race cars when you can smash them up?! In 1995, Studio 33, Reflections, and Psygnosis came out with Destruction Derby, one of the most visceral and chaotic gaming experiences of console gaming’s fifth generation, kicking off a series that gave us some very fine soundtracks! Join me for this last episode of 2018 where I’ll be getting stuck into some bangers from Destruction Derby, Destruction Derby 2, Destruction Derby 64, Destruction Derby: Raw, and Destruction Derby: Arenas.
Listen:
https://ia601502.us.archive.org/35/items/fsvep59/fsvep59.mp3
Destruction Derby (1995, Sony Playstation) ‘Crash Boom Bang’ by Tim Swan and Elliot Sumner
Destruction Derby (1995, Sony Playstation) ‘Hardhitter’ by Tim Swan and Elliot Sumner
Destruction Derby (1995, Sony Playstation) ‘Ranking’ by Tim Swan and Elliot Sumner
Destruction Derby 2 (1996, Sony Playstation) ‘How Do You Know’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 2 (1996, Sony Playstation) ‘Little Pig’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 2 (1996, Sony Playstation) ‘Joyrider’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 64 (1999, Nintendo 64) ‘Terminal Impact’ by Eric Brosius
Destruction Derby 64 (1999, Nintendo 64) ‘Aztec Ruins’ by Eric Brosius
Destruction Derby: Raw (2000, Sony Playstation) ‘Want Some Fast’ by Gary McKill, Mike Clarke and Dan Selby
Destruction Derby: Arenas (2004, Sony Playstation 2) ‘Nitrous’ by Simon Withenshaw
Destruction Derby (1995, Sony Playstation) ‘Chaos Overlord’ by Tim Swan and Elliot Sumner
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55:10
Episode 58 – Only in Japan: Super Famicom Exclusives
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Forever Sound Version
This is the first episode of Forever Sound Version since I returned from my trip to Japan, where I bought my very own Super Famicom. So… here’s an episode dedicated to Japan-only Super Famicom games! There will be RPGs! There will be mechs! Lock in and enjoy some rare tunes from games like Bastard!!: Ankoku no Hakaishin as well as some mini masterpieces by VGM legends such as Yoko Shimomura and Nobuo Uematsu.
Listen:
https://ia601405.us.archive.org/1/items/fsvep58/fsvep58.mp3
Shin Kid? Senki Gundam Wing: Endless Duel (1996, Super Famicom) ‘Airport’ by Hiroyuki Iwatsuki and Haruo Ohashi
Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Battle with Gara’ by Naked Trump
Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Vs. Mode ~ Select Character’ by Naked Trump
Live A Live (1994, Super Famicom) ‘Sound of Shinobi’ by Yoko Shimomura
Dark Law: Meaning of Death (1997, Super Famicom) ‘South Creek Ruins’ by Satoshi Nagano and Michihico Shichi
Seiken Densetsu 3 (1995, Super Famicom) ‘Innocent Sea’ by Hiroki Kikuta
Front Mission: Gun Hazard (1996, Super Famicom) ‘Successful Attack’ by Nobuo Uematsu
Ys V: Ushinawareta Suna no Miyako Kefin (1995, Super Famicom) ‘Freezing Shadow’ by Mieko Ishikawa, Naoki Kaneda, Satoshi Arai, Atsushi Shirakawa and Masaru Nakajima
Ch? Jik? Y?sai Macross: Scrambled Valkyrie (1993, Super Famicom) ‘Moonlight’ by Noboru Yamane
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37:40
Episode 57 – Commodore 64 in the 21st Century
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Forever Sound Version
If you’ve been listening to Forever Sound Version for a while, you’ll probably be aware of my love for the Commodore 64. This home computer was one of the most important platforms of the 8-bit era, but its games library isn’t limited to titles released in the 1980s! I’m joined by super special guest Ed Wilson – host of the excellent VGMbassy podcast – to discover some fantastic SID tunes from modern Commodore 64 games such as Planet Golf, Sam’s Journey, and Steel Ranger!
Listen:
https://ia601506.us.archive.org/13/items/fsvep57/fsvep57.mp3
Jars’ Revenge (2011, Commodore 64) ‘Subtune 1 (Title)’ by Sascha Zeidler (Linus)
Planet Golf (2017, Commodore 64) ‘Subtune 5 (Earth)’ by Aldo & Gaetano Chiummo
Steel Ranger (2018, Commodore 64) ‘Subtune 7 (Security Tower)’ by Lasse Öörni (Cadaver)
Sam’s Journey (2017, Commodore 64) ‘Subtune 7 (Ice Flowers)’ by Alexander Ney (Taxim)
Super Bread Box (2013, Commodore 64) ‘Subtune 4 (Rocket Silo)’ by Mikkel Hastrup (encore)
Soulless (2012, Commodore 64) ‘Subtune 3 (Introductory Cinematic)’ by Mikkel Hastrup (encore)
Berzerk Redux (2013, Commodore 64) ‘Loader’ by Péter Nagy-Miklós (NecroPolo)
Slipstream (2017, Commodore 64) ‘Subtune 2 (Menu)’ by Ronny Engmann (dalezy)
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01:15:55
Episode 56 – Tunes of Doom
Episode in
Forever Sound Version
It revolutionised the world of PC gaming, and then launched a prolonged assault on the world of console gaming, thrilling players with its blood splattered action and exciting soundtracks… It’s the DOOM series! I am joined by Rob to enjoy some of DOOM’s most striking musical moments, from the rocking MIDI tunes of the 1993 DOS original to the ferocious cutting-edge tracks of the 2016 reboot.
Listen:
https://ia601407.us.archive.org/21/items/fsvep56/fsvep56.mp3
DOOM (1993, PC) ‘The Imp’s Song’ by Robert Prince
DOOM (1993, PC) ‘Untitled’ by Robert Prince
DOOM (1993, PC) ‘Deep into the Code’ by Robert Prince
DOOM (1996, SNES) ‘E1M1 – At Doom’s Gate’ by Robert Prince and Paul Webb
DOOM (1996, SNES) ‘E2M2 – The Demons From Adrian’s Pen’ by Robert Prince and Paul Webb
DOOM (1995, Sony Playstation) ‘Main Theme’ by Aubrey Hodges
DOOM (1995, Sony Playstation) ‘Club Doom’ by Aubrey Hodges
DOOM II (1994, PC) ‘Bye Bye American Pie’ by Robert Prince
DOOM 64 (1997, Nintendo 64) ‘Altar of Pain’ by Aubrey Hodges
DOOM³ (2004, PC) ‘Main Theme’ by Chris Vrenna and Clint Walsh
DOOM (2016, Sony Playstation 4) ‘Rip & Tear’ by Mick Gordon
DOOM (2016, Sony Playstation 4) ‘At Doom’s Gate’ by Mick Gordon
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01:53:40
Episode 55 – The Sounds of Spindizzy Worlds
Episode in
Forever Sound Version
Fire up your GERALD, because it’s time to get into a spin… with Spindizzy Worlds! Lock in and discover a wide variety of jams from the Amiga, PC-98, X68000, and SNES versions of this challenging game.
Listen:
https://ia601403.us.archive.org/20/items/fsvep55/fsvep55.mp3
Spindizzy Worlds (1990, Commodore Amiga) ‘Title Screen’ by Martin Walker
Spindizzy Worlds (1990, Commodore Amiga) ‘BGM02’ by Martin Walker
Spindizzy Worlds (1991, NEC PC-98) ‘Quadrant 2’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1991, NEC PC-98) ‘Grass Hopper’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘Pak Attack’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘NICE DAY’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘Grass Maze’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, SNES) ‘Level Music 4’ by Akiko Hashimoto and Yoshinori Hirahara
Spindizzy Worlds (1992, SNES) ‘Level Music 9’ by Akiko Hashimoto and Yoshinori Hirahara
Spindizzy Worlds (1992, Sharp X68000) ‘URANUS’ by Toshiya Yamanaka and Tetsuya Nakano
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29:45
Episode 54 – VGM Battle! 4
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Forever Sound Version
The Forever Sound Version VGM Battle Supreme Champion trophy is up for grabs once again, as John, Ross, and Joseph bring beer, vodka, and some great VGM picks to my living room for a big Saturday afternoon showdown! This time, the rounds are themed: round one is dedicated to chip/tracked music, round two is for redbook/streaming music, and round three is totally free. Let’s do this!
Listen:
https://ia601405.us.archive.org/25/items/fsvep54/fsvep54.mp3
Sanxion (1986, Commodore 64) ‘Title’ by Rob Hubbard
Revelations: The Demon Slayer (1992, Nintendo Game Boy) ‘BGM #10’ by Iwao Mitsunaga and Hiroyuki Yanada
Money Puzzle Exchanger (1997, SNK Neo Geo) ‘Theme of Exchanger’ by Kennosuke Suemura and Norihiko Togashi
Pokémon Blue/Red (1996, Nintendo Game Boy) ‘Bicycle Theme’ by Junichi Masuda
Actraiser (1991, SNES) ‘Filmoa’ by Yuzo Koshiro
G-Police (1997, Sony Playstation) ‘BGM 15’ by Stuart Duffield
Tengai Makyou 2: Manjimaru (1992, NEC PC Engine Super CD-ROM) ‘L Map’ by Joe Hisaishi
Awesomenauts (2012, Sony Playstation 3) ‘Wormhole Surfing’ by SonicPicnic
Furi (2016, PC) ‘6:24’ by Danger
Rhyme Star (1994, NEC PC-98) ‘World 2 -Cave-’ by Takeshi Abo
Nier Automata (2017, Sony Playstation 4) ‘Amusement Park’ by Keiichi Okabe and MONACA
Motorstorm Apocalypse (2011, Sony Playstation 3) ‘Slipstream’ by NOISIA
FTL: Faster Than Light (2012, PC) ‘Space Cruise’ by Ben Prunty
Get in touch via email on foreversoundversion@gmail.com
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02:37:53
Episode 53 – Exploring the Amiga CD32
Episode in
Forever Sound Version
Amigaaaaaaa…. CD32?! Yes, as the CD media format began to assert itself on the console market in the early nineties, Commodore was prepared to flex its muscles with a new toy: the powerful Amiga CD32. While this platform’s life was short, it spawned many very interesting redbook audio game soundtracks, so lock in and prepare to party like it’s 1993!
Listen:
https://ia601400.us.archive.org/0/items/fsvep53/fsvep53.mp3
Pinball Fantasies (1993, Commodore Amiga CD32) ‘Menu’ by Olof Gustafsson
Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 01’ by Nicklas Renqvist and Niko Nyman
Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 06’ by Nicklas Renqvist and Niko Nyman
Microcosm (1994, Commodore Amiga CD32) ‘Guardian Theme 3’ by Kevin Collier
Sleepwalker (1993, Commodore Amiga CD32) ‘Track 2’, composer unknown
Sleepwalker (1993, Commodore Amiga CD32) ‘Track 4’, composer unknown
The Classic Lotus Trilogy (1994, Commodore Amiga CD32) ‘BGM07’ by Neil Biggin
Jetstrike (1994, Commodore Amiga CD32) ‘Negative G’ by Adam Fothergill
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41:18
Episode 52 – FSV’s Second Birthday
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Forever Sound Version
No cake, no balloons, but eight excellent VGM tunes. It’s Forever Sound Version’s second birthday, so put on a pointy hat and come celebrate with me!
Listen:
https://ia601507.us.archive.org/3/items/fsvep52/fsvep52.mp3
Colin McRae Rally 2.0 (2000, Sony PlayStation) ‘In Game 7’ by Jonathan Colling
Rambo (1988, NES) ‘In-Game Theme’ by Toru Hasebe
The Legend of Zelda: A Link to the Past (1991, SNES) ‘Dark Golden Land’ by Koji Kondo
Burning Rangers (1998, Sega Saturn) ‘We Are Burning Rangers’ by Naofumi Hataya
Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Jungle Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara
Theme Hospital (1997, PC) ‘Atlantis’ by Russell Shaw
Cosmic Psycho (1991, Sharp X68000) ‘Neptune’ by BAKI
Metal Slug 5 (2003, SNK Neo Geo) ‘Windy Day’ by Toshikazu Tanaka
Get in touch via email on foreversoundversion@gmail.com
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32:09
Episode 51 – Amiga Showcase
Episode in
Forever Sound Version
Amigaaaaaaaaah! Born in America, but raised in Europe, the Commodore Amiga is a very important platform in the world of game music, with its vast software library yielding a massive number of great sample-based tunes. This episode, while not pretending to be an exhaustive focus on the machine, features nine of my own personal favourite tracks from Amiga games that I hope you will like too!
Listen:
https://ia601401.us.archive.org/16/items/fsvep51/fsvep51.mp3
Chuck Rock (1991, Commodore Amiga) ‘Main Theme’ by Matthew Simmons
Leander (1991, Commodore Amiga) ‘World 2’ by Tim Wright
Shadow of the Beast II (1990, Commodore Amiga) ‘The Goblin Hideout’ by Tim Wright
Speedball (1988, Commodore Amiga) ‘Main Theme’ by David Whittaker
Switchblade (1989, Commodore Amiga) ‘In-game BGM’ by Ben Daglish
Alien Breed (1991, Commodore Amiga) ‘Menu’ by Allister Brimble
The Chaos Engine (1993, Commodore Amiga) ‘Intro’ by Richard Joseph
Blood Money (1989, Commodore Amiga) ‘In-game Music’ by Ray Norrish
Turrican II: The Final Fight (1991, Commodore Amiga) ‘Turrican II (Intro)’ by Chris Hülsbeck
Get in touch via email on foreversoundversion@gmail.com
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47:07
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