¡Últimas horas! 1 año de Premium al 25% de dto ¡Lo quiero!

Podcast
Game Production Community Podcast
By Liam Wickham
34
0
Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.
Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.
Production Professionals Interview Series - Isabelle Bismuth
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she’s spent over two decades driving co-development and studio partnerships. She’s worked on major titles like Assassin’s Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin’s Creed franchise, helping shape global collaboration strategies across internal and external teams.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Mateo Cayo & Terry Teng ♡
We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:07:10
Production Professionals Interview Series - Wendy Young, Head of Operations at Starbreeze Studios
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Wendy Young.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Wendy's classical art background and her passion for art, movies, point & click adventures plus CD-rom games landed her in the early days of the game industry. A love for creative exploration, process of game making, team dynamics & dedication to fostering cross discipline collaboration fueled her transition into production & leadership roles, in which she's been working with top teams & multi platform titles at renowned studios such as EA DICE, Toca Boca, Paradox Interactive and Starbreeze.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our GPC Moderator and Guest Host Kyrene Kim and our Supporters for this session, Nooka, Emilie and Angelo ♡
We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:04:15
Production Professionals Interview Series with Jay Myung
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra and Angela Dachowski interviewing guest Jay Myung.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Jay Myung, with 15+ years of experience in the games industry, has worked in publishing, product management, business development, and licensing before settling in project management at Electronic Arts. After 6 years on the FC Online franchise, he moved from his Head of Development position to a new project as Lead Development Director for external development.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producer Angela Dachowski and our Supporters for this session, Janyl & Ayman ♡
Resources Cited & Recommended
Atomic Habits
Never Split the Difference
Crucial Conversations
We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:11:53
Production Professionals Interview Series - Marchi Loen, Freelance Consultant
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Marchi Loen.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Marchiano Loen is a Production and Product Management specialist who started his career as a Tester at Electronic Arts. After moving his way up to lead testing teams, he got his Production break at Ubisoft. He has worked on titles such as Candy Crush Saga and Fortnite, and has worked at both large studios and indie studios. Besides a lifelong passion for gaming, Marchi also loves the startup world and has worked for a Silicon Valley startup.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:23:59
Production Professionals Interview Series - Anya Zielińska, Production Director at Paradox Development Studio
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zielińska, Production Director at Paradox Development Studio.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Anya Zielińska is a Production Director at Paradox Development Studio driven by a passion for reaching projects’ goals while prioritizing team growth with over 7 years of diverse experience from kickstarting projects to managing live games, all on different platforms.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡
Resources Cited & Recommended: Creativity, Inc. by Ed Catmull
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:09:51
Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Kimberly Rodatos, with over fifteen years of experience, has worked with major studios like Perfect World, Crytek, Jagex, and Epic Games. This year, she joined OtherSide Entertainment as Lead Producer and continues to support indie developers through workshops and global conferences.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡
Resources Recommended: Everyday Business Storytelling by Janine Kurnoff
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
57:23
Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black’s Studio Manager.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
A production thought leader with a love for knowledge-sharing, Linda joined the games industry as a QA Tester in 2002 and has since then been involved in over 30 titles - in production roles since 2008 and for the past 2 years as studio manager at Paradox Development Studio’s Studio Black.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡
Resources Cited & Recommended
India GDC Talk on Knowledge & Experience Sharing Initiative: https://www.youtube.com/watch?v=VBLACDo-Oy4&list=PLup45nWHfVmVBOOv0LkcQPRHvjOTwg5zh&index=20&t=1s
Leadership Course: UGL in English - All you need to know | UGL-guiden
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:02:44
How to Break the Burnout Culture
Episode in
Game Production Community Podcast
This session featured host Juney Dijkstra and guest Katie Rössler, LPC. Burnout is on the rise and though we are talking about it, we’re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it.
Katie Rössler is a licensed therapist specializing in burnout and hidden grief specialist. With 15 years of experience, she is shifting the way we think about and experience challenges in our lives and teaching us to transform our pain into our greatest empowerment.
You can find the Slides here: https://katierossler.com/burnout-culture-notes
You can find Katie through:
https://katierossler.com/links
https://katierossler.com/podcast
https://katierossler.com/the-new-face-of-grief
https://www.instagram.com/katie.rossler/
https://www.linkedin.com/in/katie-r%C3%B6ssler-lpc-08501933/
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our event producer Albert Bassili & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:12:25
Lifting a tip of the veil: The Production Interview Process
Episode in
Game Production Community Podcast
This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance.
Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questions truthfully while showing your best self. Bonus: What should you ask in return?
* Mae Mierop, Recruiting Operations Program Manager at Striking Distance Studios. With over 10 years experience in training, recruiting, and mentoring in gaming, tech, and non-profits, Mae is an avid cosplayer who loves to help people reach their goals.
You can find the Slides here.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our event producer Mike Thorn & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:06:25
Production Professionals Interview Series - Claire Bromley, Producer at Criterion Games
Episode in
Game Production Community Podcast
This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley.
The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.
Claire is a Producer at Criterion Games, and has an impressive 17 years of game industry experience across PlayStation Studio and EA. Starting in QA and moving over to Production in 2013, she's worked on a variety of AAA titles, including LittleBIGPlanet, Need For Speed and now Battlefield.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡
Resources Cited
TED Talk by Casey Brown, “Know your worth, then ask for it”
#talk #AMA #interview #casestudy #gamedevelopment #gameproduction #production #producer #projectmanagement #productmanagement #management #business #businessdevelopment #videogames #computergames #games #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #growth #professionaldevelopment #personalgrowth #career #careerdevelopment #leadership #community #mentoring #dei #diversity #equity #inclusion #belonging #culture #collaboration #cooperation #team #software #tools #methodology #difficultconversations #delegation #prioritisation #workrelaxationbalance #impostersyndrome
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
58:21
Mentorship - Level up the leaders of tomorrow: Igniting growth in the games industry
Episode in
Game Production Community Podcast
This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle.
Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences and takeaways from mentorship across the spectrum of professional experience while giving you a framework (and a slight nudge) for taking on your own mentee(s)! The panel is also an excellent opportunity for mentees to understand how to leverage their relationship with their mentor effectively.
Maria Cornelius, COO at Arrowhead Games Studios, bulldozer for positive change with a passion for developing the leaders of tomorrow.
Shams Jorjani, Chairman of the Board at Hooded Horse, Shams ran business development for the better part of a decade at Paradox. Today he's the Chairman of publisher Hooded Horse and is about to start a new games studio. Somehow he still finds time to host a podcast about the business of the video games industry.
Alex Bolle, Lead Producer at Arrowhead Games Studio, used to tame chaos at Ubisoft (lately on Assassin's Creed Mirage), and gave a lot of love for indies in other studios.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our Event Producer Albert Bassili & our Supporters with a special call out for Angelo Diktopoulos ♡
Resources Cited & Recommended
Maria Cornelius’ Mentorship Framework: https://docs.google.com/presentation/d/1qkzlpYiUQMIvNt8luRgZX_CYtTfY2aAjrJGvAwIqt-8/edit#slide=id.gcb5028ab6d_1_42
#mentorship #mentoring #mentor #mentee #industryexperience #industrygrowth #generationalknowledge #talk #AMA #interview #panel #gamedevelopment #gameproduction #production #producer #videogames #computergames #games #indiedev #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #leadership #community #projectmanagement #productmanagement #management #team #dei #diversity #equity #inclusion #culture #collaboration #cooperation #business #businessdevelopment #careerdevelopment
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
01:39:18
Cultural Inclusion with Tina Merry
Episode in
Game Production Community Podcast
This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done.
A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and production excellence particularly when working with distributed teams.
You can find the Slides and Handout here:
https://tinamerryconsulting.ca/events/cultural-inclusion-for-game-producers/
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our event producer Fitzgerald Lewis & our Supporters ♡
Resources Cited & Recommended for further study:
Driven by Difference - Dave Livermore
https://davidlivermore.com/driven-by-difference/
Expand your Borders - Dave Livermore
https://davidlivermore.com/wp-content/uploads/2013/12/Sample_EYB.pdf
The Culture Map - Erin Meyer
https://erinmeyer.com/books/the-culture-map/
CQ related blogs and general resources:
https://tinamerryconsulting.ca/blog/
https://davidlivermore.com/blog/
https://culturalq.com/about-cultural-intelligence/blog/
CQ Research:
https://culturalq.com/about-cultural-intelligence/research/
https://culturalq.com/products-services/assessments/cultural-values-profile/
Assessment/self guided development journey (or reach out to Tina directly!):
https://www.learncq.com/cq-pathway/
Link to complete a culture profile using Erin Meyer's model:
https://hbr.org/2014/08/whats-your-cultural-profile
Geert Hofstede - The 6D model of national culture
https://geerthofstede.com/culture-geert-hofstede-gert-jan-hofstede/6d-model-of-national-culture/
Hofstede's country insights and comparison tool:
https://www.hofstede-insights.com/country-comparison/
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:01:10
Transitioning into the Game Industry: How a Nurse, Make Up Artist, and Private Investigator got into Game Production
Episode in
Game Production Community Podcast
This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game industry, what motivated them to make the switch, and how they made it. They’ll talk about what skills they were able to take with them from their previous careers, share some of the hurdles they had to overcome, and discuss what they’ve learned about what it’s like to work in games coming from very different industries.
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our event producer Kaz & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:00:36
Imposter Syndrome: Even Tom Hanks thinks he's a Loser sometimes
Episode in
Game Production Community Podcast
In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping with imposter syndrome, should we ever feel self-doubt throughout our own journey. There was a live Q&A after the event.
Slides can be found here: https://drive.google.com/file/d/1dOqiQXRCLnw-Q8XzEAJxWRDKpq0ms4lw/view?usp=sharing
Please share with peers that could benefit from these insights & experiences!
Organised with the amazing support of our event producer Kaz & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:19:49
The Importance of Networking with Demi Mark
Episode in
Game Production Community Podcast
In this episode, Juney hosted freelance producer Demi Mark! Demi talks to us about the importance of networking in the industry, sharing her story and other success stories, and giving a 101 on why, how and where to find and connect with peers from the game development community. There was a live Q&A after the event.
Long form article & slides can be found here: https://demimarkzedzinc.wordpress.com/2022/06/25/the-importance-of-networking/
Please share with peers that could benefit from these expert insights & experiences!
Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:00:07
Playtesting Masterclass with Steve Bromley
Episode in
Game Production Community Podcast
In this episode, Juney hosted game industry veteran, games user research consultant, author of the “How to be a Games User Researcher” book and most recently creator of “The Playtest Kit”, Steve Bromley!
During this session, Steve offered solutions to many of the barriers to regular playtesting, such as “Where can I find playtesters”, “When should I run a playtest” and “How should I handle player feedback”. There was a live Q&A after the event.
Slides can be found here: https://gamesuserresearch.com/gpc/
Transcript can be found here: https://www.buzzsprout.com/1055908/10930310
Please share with peers that could benefit from these expert insights & experiences!
Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:10:46
Accessibility as Success Criteria: Building accessibility from the ground up
Episode in
Game Production Community Podcast
In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:
Ally McLean: Senior Producer at Mighty Kingdom
Tabby Rose: UX Director at Mighty Yell
Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
Jonas Lundqvist: Senior Development Director at Respawn
Transcript can be found here: https://www.buzzsprout.com/1055908/10019657
Please share with peers that could benefit from these expert insights & experiences!
Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:
Article: How Producers can make games more accessible - https://workinglunch.substack.com/p/how-producers-can-make-games-more?r=nokf3&utm_campaign=post&utm_medium=web&utm_source=
Xbox Accessibility Resources - https://aka.ms/xga
Xbox Accessibility Guidelines - https://docs.microsoft.com/en-us/gaming/accessibility/guidelines
Xbox Gaming Accessibility Fundamentals course - https://docs.microsoft.com/en-us/learn/paths/gaming-accessibility-fundamentals/
Microsoft Gaming Accessibility Testing Services - https://aka.ms/mgats
Able Gamers Player Panels: Community of players with disabilities interested in participating in play-testing and user research on games - https://ablegamers.org/player-panels/#:~:text=AbleGamers%20Player%20Panels%20is%20a,to%20make%20games%20more%20accessible
Unity Screen Reader - https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-87935
TTS Speech Engine in development for Unreal & Unity - https://www.readspeaker.ai/unity-unreal-game-engine-plugin-free-trial/
How developers are trying to solve motion sickness in video games - https://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fps
Twitter thread detailing Ubisoft subtitle usage - https://twitter.com/tisseranddavid/status/1143570437173104643
Discord Live Transcription Bot - https://www.scriptly.xyz/
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.
ABOUT THE GAME PRODUCTION COMMUNITY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
01:01:30
Fireside Chat with Maria Cornelius, Operations Manager at Spotify
Episode in
Game Production Community Podcast
During this Fireside Chat, Juney invited her guest Maria Cornelius, Operations Manager at Spotify, to talk about supporting and scaling large teams & organizations in ever-changing industries.
𝐌𝐚𝐫𝐢𝐚 𝐢𝐧 𝐚 𝐧𝐮𝐭𝐬𝐡𝐞𝐥𝐥: Operations Manager at Spotify. Former Business Developer and Operations Manager at Paradox Interactive. Experienced small businesses owner. Passionate about digital entertainment and the complex relationship between creativity, business and technology. Loves books, gaming, whiskey and her dog.
We discussed the good, the bad 𝘢𝘯𝘥 the ugly on topics such as:
Intro & transitioning into and out of the game industry - 1:44
Supporting & scaling large teams and organisational development - 15:52
Personal development & growth - 57:39
Organised with the amazing support of James Keeley & our Supporters !
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Discord (most active): https://discord.gg/NBamcKYsP6
Website: https://www.game-production.com
Facebook: https://www.facebook.com/groups/gameproductioncommunity
01:14:43
A Day in the Life of... Community Managers! Panel
Episode in
Game Production Community Podcast
Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work.
With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.
Raccine Malcolm: Freelance Community & DEI Manager, Founder of Games Community Garden (formerly Games Marketing Essentials), Co-Founder & CCOO of CommSprout, Community Engagement and DEI Manager at The*GameHERs.
Jenny Windom: Producer/Co-Owner at Soft Not Weak, Portfolio Manager at Kowloon Nights, & Communications at Rose City Games. In her spare time, Jenny is an indie game streamer and Wholesome Games organizer and host.
Daria Ilyina: Community Developer at Paradox Interactive. Previously Team Lead for various projects from mobile to console & PC games, with vast customer support and IT analytics background. In her spare time, Daria creates cosplay costumes and plays video games.
Raven Hoegalmen (𝘏𝘰𝘴𝘵): A tech engineer MSc graduate with a passion for game design and and game production.
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6
01:14:08
A Day in the Life of... Producers! Panel
Episode in
Game Production Community Podcast
A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices.
Esmeralda Hoffman: Producer at Silver Rain Games, currently working on an EA Originals project. Contributed to several projects varying from Indie to AAA titles. Believes we can work towards a more mindful approach to game production.
Heather Chandler: Video game producer with 24 years and counting under her belt in the game industry. Led teams at Epic Games, Electronic Arts, Ubisoft, and Activision. Launched over 40 games across all gaming platforms and has worked on popular franchises including Fortnite, Star Trek, and Ghost Recon. Currently working on a game about the ocean called Beyond Blue. Wrote several well known & read books on game production and game localisation.
Dr. JC Lau: Producer at Harebrained Schemes with experience in empathetic game production, localization, and advocacy. Often speaks at industry events such as GDC and PAX Dev, and her work has been featured on podcasts and in various academic and professional publications. Currently serves on the Board of Directors for the Seattle chapter of the IGDA, and Global Game Jam.
Amanda Duarte (Host): Project Manager at Achimostawinan Games. Co-organises Women Game Jam Brazil, and loves volunteering at game events such as game jams, conferences and expositions.
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6
01:08:21
You may also like View more
La Cultureta
Ruben Amon, Rosa Belmonte, Guillermo Altares, Isabel Vazquez JF Leon y Sergio del Molino hablan sobre cine, musica, libros, series y mucho mas... Updated
CUENTOS DE LA CASA DE LA BRUJA
Los Cuentos de la Casa de la Bruja es un podcast semanal de Ficción Sonora y Audiolibros de Misterio, Ciencia Ficción y Terror. Todos los viernes, en Ivoox, un nuevo audio narrado por locutores humanos. ¿Te atreves? Divago a diario en mi Twitter: @VengadorT. Además te ofrezco mis servicios como locutor online con estudio propio. Puedes contactar conmigo en www.locucioneshablandoclaro.com o en info@locucioneshablandoclaro.com Updated
Aquí hay dragones
AQUÍ HAY DRAGONES, todas esas chinchetas clavadas en el mapa que indican lo que aún no conocemos o queremos conocer mejor. El impulso aventurero de la curiosidad. El libro que no sabías que te gustaba, la película que deseas ver con ojos nuevos... Updated



