Game Wisdom
Podcast

Game Wisdom

111
2

Theories on Game Design

Theories on Game Design

111
2

Dwerve Developer Interview

Episode in Game Wisdom
Dwerve Developer Interview Josh Bycer josh@game-wisdom.com In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the … The post Dwerve Developer Interview appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
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7
01:00:20

Unraveling Undermine With the Developers

Episode in Game Wisdom
Unraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is … The post Unraveling Undermine With the Developers appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
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7
01:14:12

Unraveling Undermine With the Developers

Episode in Game Wisdom
Unraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is … The post Unraveling Undermine With the Developers appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
0
0
5
01:15:12

Teaching Kids Through Games

Episode in Game Wisdom
Teaching Kids Through Games Josh Bycer josh@game-wisdom.com For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons … The post Teaching Kids Through Games appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
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6
43:53

Discussing a Decade of Indie Dev With Rami Ismail

Episode in Game Wisdom
Discussing a Decade of Indie Dev With Rami Ismail Josh Bycer josh@game-wisdom.com For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, … The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
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7
01:16:41

A Moment With Mode 7 Games

Episode in Game Wisdom
A Moment With Mode 7 Games Josh Bycer josh@game-wisdom.com For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces. We started with Paul’s background and his work with titles like … The post A Moment With Mode 7 Games appeared first on Game Wisdom.
Hobbies and gastronomy 5 years
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6
01:49:27

The Design of Dreadlands

Episode in Game Wisdom
The Design of Dreadlands Josh Bycer josh@game-wisdom.com For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming … The post The Design of Dreadlands appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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55:05

How to Get the Most out of Voice Acting in Videogames

Episode in Game Wisdom
How to Get the Most out of Voice Acting in Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame. We spoke about … The post How to Get the Most out of Voice Acting in Videogames appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:24:12

Creating the Handmade World of Luna the Shadow Dust

Episode in Game Wisdom
Creating the Handmade World of Luna the Shadow Dust Josh Bycer josh@game-wisdom.com For this cast, I sat down with Beidi Guo who did both design work and the art and animation for the game Luna the Shadow Dust. We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game. Here’s my spotlight featuring Luna You can follow them at the following: Main Site Facebook, Twitter Youtube Instagram Discord Reddit The post Creating the Handmade World of Luna the Shadow Dust appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:27:53

Cooking up the Story of Cook, Serve, Delicious 3

Episode in Game Wisdom
Cooking up the Story of Cook, Serve, Delicious 3 Josh Bycer josh@game-wisdom.com For this cast, I was joined by Ryan Matejka who joined Veritgo Games to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game. We started off discussing his background and how he met David (the designer/creator) and came on board as one of the writers. The story of the game has certainly taken some weird and dark turns, and we discussed how all that came about. When my preview of Cook Serve Delicious 3 is up, I’ll include a link here You can find the game on Steam and GOG on early access The post Cooking up the Story of Cook, Serve, Delicious 3 appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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6
43:13

The Use of Time Mechanics in Game Design

Episode in Game Wisdom
The Use of Time Mechanics in Game Design Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, we spoke about John and Vincent’s board game they’re designing together: Chrono Corsairs. An update from John is that the game’s release has been pushed back to February 2020. You can follow them on Twitter John and Vincent   The post The Use of Time Mechanics in Game Design appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:19:26

The Pros and Cons of Platform Creation With Path of Titans

Episode in Game Wisdom
The Pros and Cons of Platform Creation With Path of Titans Josh Bycer josh@game-wisdom.com For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam. We spoke about the design of the game and the work that has gone into it for the first part. In the back half we focused more on the storefront itself and some of the lessons Matt has learned about developing the architecture for it. You can follow Matt on Twitter And learn more about the game and store here: Company Site, Game Site, Their Podcast The post The Pros and Cons of Platform Creation With Path of Titans appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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02:22:03

Making a Modern Retro RPG With Skald Against the Black Priory

Episode in Game Wisdom
Making a Modern Retro RPG With Skald Against the Black Priory Josh Bycer josh@game-wisdom.com For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64. We talked about his background with wanting to make the game as well as his thoughts on RPG design in general. We spoke about the kickstarter and his plans for Skald, along with the modern retro market for these kinds of games. You can follow the game on twitter  the main site it’s kickstarter page and indiegogo The post Making a Modern Retro RPG With Skald Against the Black Priory appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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0
5
01:55:34

The Design of John Wick Hex

Episode in Game Wisdom
The Design of John Wick Hex Josh Bycer josh@game-wisdom.com For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From there, we spoke about balancing the design and trying to stay true to the John Wick movies. I spoke about some of my issues with the game and Nic talked about the challenges of designing the timeline system. I did ask him to see if we could get Keanu Reeves on, but unfortunately, I just missed him. You can follow Nic on Twitter My video review of John Wick Hex The post The Design of John Wick Hex appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:07:41

The Design of Alwa’s Legacy

Episode in Game Wisdom
The Design of Alwa’s Legacy Josh Bycer josh@game-wisdom.com For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into Alwa’s Awakening. After that we spoke about Alwa’s Awakening and what the company has planned for that. We spoke a lot about modern retro design and what that means for the market. You can check out the kickstarter here The post The Design of Alwa’s Legacy appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:20:36

Making a Museum: Mondo Museum Developer Interview

Episode in Game Wisdom
Making a Museum: Mondo Museum Developer Interview Josh Bycer josh@game-wisdom.com For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and the management sim genre as a whole. After that, we focused more on what he has planned for Mondo Museum; this podcast was originally recorded in September and some details may have changed since then. You can wishlist it on Steam The main homepage for Mondo Museum Follow Kitfox Games on Twitter Follow Michel on Twitter The post Making a Museum: Mondo Museum Developer Interview appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:10:11

Evolving the Apple 2’s Design With Nox Archaist

Episode in Game Wisdom
Evolving the Apple 2’s Design With Nox Archaist Josh Bycer josh@game-wisdom.com For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG.   We spoke about Mark’s background and his love of CRPG design, and he had plenty to say about the design of the Apple 2 and working with it today. You can find out more about the game here Follow the game on Twitter review the kickstarter for it The post Evolving the Apple 2’s Design With Nox Archaist appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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7
01:49:00

Elevating Mobile Games with Bound By Blades

Episode in Game Wisdom
Elevating Mobile Games with Bound By Blades Josh Bycer josh@game-wisdom.com For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile game. We started with Justin’s background in the mobile space and how that inferred on his vision for Bound by Blades. With the game on kickstarter, we didn’t have a lot to talk about in terms of the content there, but we discussed what he and his team have in mind for making an elevated mobile game. Here is their Kickstarter for the game My video spotlight of the Kickstarter demo The post Elevating Mobile Games with Bound By Blades appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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6
01:18:12

Talking Game Development With Brian Colin

Episode in Game Wisdom
Talking Game Development With Brian Colin Josh Bycer josh@game-wisdom.com For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started in the arcades, what it was like to be in the game industry in the 80’s and more. We then talked generally about what he has learned from over 20 years in the game industry about designing a game and running a studio. You can find more about Brian on his site The post Talking Game Development With Brian Colin appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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01:17:39

The Problem with Putting a Price on Videogames

Episode in Game Wisdom
The Problem with Putting a Price on Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any ways to turn it around. The post The Problem with Putting a Price on Videogames appeared first on Game Wisdom.
Hobbies and gastronomy 6 years
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5
02:02:14
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