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inklecast
Podcast

inklecast

44
1

Independent developer of narrative games and interactive stories.

Independent developer of narrative games and interactive stories.

44
1

Joy to the world!

Episode in inklecast
This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
21:07

Joy to the world!

Episode in inklecast
This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
21:07

All about Fail States

Episode in inklecast
What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
18:37

All about Fail States

Episode in inklecast
What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
18:37

To 3D or not to 3D?

Episode in inklecast
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
18:42

To 3D or not to 3D?

Episode in inklecast
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
18:42

A History of Violence

Episode in inklecast
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
23:19

A History of Violence

Episode in inklecast
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
23:19

Crafting

Episode in inklecast
We hate crafting systems. Or do we?
21:34

Crafting

Episode in inklecast
We hate crafting systems. Or do we?
21:34

Stopping Points

Episode in inklecast
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
17:22

Stopping Points

Episode in inklecast
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
17:22

Fast Travel

Episode in inklecast
Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
19:21

Fast Travel

Episode in inklecast
Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
19:21

Unpicking: Really Bad Chess

Episode in inklecast
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
20:41

Unpicking: Really Bad Chess

Episode in inklecast
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
20:41

The state of mobile gaming

Episode in inklecast
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
20:01

The state of mobile gaming

Episode in inklecast
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
20:01

What's Next

Episode in inklecast
With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
18:40

What's Next

Episode in inklecast
With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
18:40
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