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PlayWell Podcast
Podcast

PlayWell Podcast

20
0

PlayWell provides game makers with tools, resources and space to learn and make better games.

PlayWell provides game makers with tools, resources and space to learn and make better games.

20
0

#20 - Matt Nava of Abzu, Swimming in Discovery

Matt Nava was Art Director on Journey and Flower. Safe to say he knows how to make a completely unique play experience. His next mystery to conquer is Abzu, an unmatched underwater discovery. Here are his thoughts on the process.
33:24

#19 - Eric Barone, Stardew Valley and a Portrait of a Successful Solo Dev

Eric Barone made Stardew Valley by himself. It was hard, but he nailed it. Here's how he did it.
58:00

Games Debate Club #2 - Local Multiplayer is the Purest Form of Multiplayer Gaming

This week, we're posting the second Games Debate Club held last week in Brooklyn. The motion to be debated is "Local Multiplayer is the Purest form of Multiplayer Gaming". Bring all your opinions, they're welcome here!
01:10:41

#18 - Polish, Essentiality, and Execution with Soren Johnson (Offworld Trading Company)

We talk with Soren Johnson from Mohawk Games (Offworld Trading Company) about building a competitive RTS without military combat, keeping vision through early access and how they managed to pull off one of the most polished strategy games out there. Also check out this perfectly supplemental postmortem by Soren on Offworld's Early Access Campaign. http://www.gamasutra.com/view/news/274240/Postmortem_Offworld_Trading_Companys_Early_Access_campaign.php
52:39

#17 - The Zen of Mini Metro (Dinosaur Polo Club)

We sit down with Dinosaur Polo Club and talk about making a hit right out the gate, the IGF and managing the nuances of even the simplest game design challenges.
58:34

#16 - A Beautiful Story with Gabriel Smetzer (Flewn)

We sit down and chat with Gabriel Smetzer, a motion designer and interactive storyteller, about making his first game Flewn and how the story turned out so wonderful.
32:40

#15 - Perfecting Your Core Mechanic with Monomi Park (Slime Rancher)

Nick Popovich from Monomi Park gives us some tips on how they perfected the basic fun in Slime Rancher early on to make the game addictive from the start.
52:11

#14 - Making an Honest Game with Metanet (N++)

We talk with the brilliant team behind N++ about their dedication to mechanics, design, and their uncanny ability to look forward with a reverence to the past.
46:54

#13 - Taking on Juggernauts with Corey Pollock (Leet App)

We talk to Corey Pollock about taking on the industry of sharing gameplay with Leet. Check out his work at www.leetapp.co & www.hashtaggaming.co.
30:10

PlayWell State of the Industry 2016

2015, where the industry is, and where it's going for 2016.
01:05:11

#12 - Dreaming up Space Team w/ Henry Smith of Sleeping Beast Games

Henry Smith of Sleeping Beast Games talks about how his dreams, the need for a business card, and his love for board games turned into Space Team.
46:11

#11 - If You Love Them, Tell Them No w/ Mitch Gitelman of Harebrained Schemes (Shadowrun)

Mitch Gitelman from Harebrained Schemes talks to us about the life of Shadowrun, building for a dedicated fan base, and how to align community with your development constraints.
36:12

#10 - Make more Things with Zach Gage (Spelltower, Ridiculous Fishing)

Zach is an artist and game maker and he's happy to let you see it all. In this episode we talk about his art and why he's good at making games in genres he doesn't even like.
01:02:29

#9 - Games for the Greater Chaotic Good with Adam Koebel

We chat with Adam Koebel, designer of table top RPG Dungeon World, about the advantages of emergent story telling, GMing on twitch and his dedication to making games inviting to everyone.
43:05

#8 - Discouragement in Games with Team PlayWell

How do game makers use discouragement, fear, obstacles and ambiguity to engage players? We have ideas!
01:09:25

#7 - Creating Your Own Narrative with Nina Freeman (Cibele, Freshman Year)

We talk to Nina Freeman from Star Maid Games and Fulbright about weaving her own personal story into her newest game, Cibele.
37:46

#6 - Sticking it Out w/ Roll7 (OlliOlli, Not A Hero)

We talk with Simon Bennett about how they made OlliOlli and how they navigated the highs and lows successfully.
44:40

#5 - Making Video Games with Your Hands w/Pixel Press, Creators of Bloxels

Robin Rath from Bloxels talks about how his team has made a beautifully simple tool for using physical objects to make digital games.
37:26

#4 - Execution is King with Yacht Club Games (Shovel Knight!)

In which we chat with Nick Wozniak from Yacht Club Games, makers of Shovel Knight, and learn how to get a studio up and running, the virtues and drawbacks of Kickstarter, and why in the end, Execution is all that really matters.
52:24

#3 - Jotun & How to Nail Your First Launch with Will Dubé

Jotun is the brilliant new title by Thunder Lotus games. Not only is the game arresting to the senses, but it's a great success story of getting a game launch right the first time. The PlayWell Podcast is a series of intimate conversations with game makers about their craft, process, ups and downs in game creation. w: playwell.co / t: @playwellco
31:05
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