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Tabletop Terrors
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Fun. Creativity. Tabletop RPGs. Come be a part today, everyone's welcome.
Fun. Creativity. Tabletop RPGs. Come be a part today, everyone's welcome.
Demystifying 5e Math: Deep Dive
Episode in
Tabletop Terrors
Are you a D&D math guru? Do you want to be? In this video we'll do a deep dive into the math of 5th Edition Dungeons & Dragons, making it as simple to understand as possible. This will give you a firmer grasp of the system, and allow you to make better educated decisions on the fly using... dun dun dun MATH. Let us show you how. Please subscribe to support us, and we hope you enjoy the video!
45:28
How We Like to Roll Stats for 5e - Quick Tips
Episode in
Tabletop Terrors
What's your preferred method of rolling stats for a character? Any tricks? Caveats? No-Gos? Any that you don't allow? Any house rules? We talk about our preferred methods of rolling stats, their pitfalls, and benefits.
06:37
Better Encounter Building: Deep Dive
Episode in
Tabletop Terrors
Every Game Master wants better encounters, but what does "better" actually mean? In this deep dive we explore encounter building and give you several ideas and actual examples to come up with encounters that are exactly what you want them to be.
54:14
Spicing Up Encounters: Quick Tips
Episode in
Tabletop Terrors
Here are some quick tips to immediately spic up your encounters. All DM's and GM's need them, but how do you spice them up and make them memorable? We'll give you what you need to make spicier encounters immediately.
07:36
How Realistic Rules Can Fail (Or Succeed) Their Goals: Session Tone Deep Dive
Episode in
Tabletop Terrors
Tone is one of the most important - and most overlooked - facets of a session of D&D, and "realistic rules" can be one of the most well-meaning but crippling enemies to tone. We talk through how realistic rules can harm tone, and why they're not a bad thing, just something worth taking a thoughtful second look at. Check it out, and let us know what you think.
36:25
Nailing Session Feel: Session Tone Quick Tips
Episode in
Tabletop Terrors
Tone is one of the most important - and most overlooked - facets of a session of D&D. By focusing on tone, you can more easily get the idea that's inside your head out at the game table. And if you don't focus on tone, you may find that you're frustrating yourself. Check it out, and let us know what you think.
08:58
D&D Prep - Deep Dive (Examples, Detailed Methods)
Episode in
Tabletop Terrors
Need even more help with your D&D prep? How much should a Dungeon Master/Game Master actually prep for their D&D games? Let us walk you through some deep, methodical examples and give some detailed, applicable advice for D&D prep in this deep dive.
49:51
D&D Prep - Quick Tips (NPC Problems, Scene Planning, and more)
Episode in
Tabletop Terrors
Need some help with your game prep? How much should a Dungeon Master/Game Master actually prep for their D&D games? We give some quick tips for unique, applicable advice for D&D prep in this video.
08:40
D&D Improv: DEEP DIVE (More Theory, Practical Application, Improv in Action)
Episode in
Tabletop Terrors
Part 2 of 2 on the D&D Improv topic. This long form deep dive (more of a podcast in style) covers: Deeper Improvisational theory (0:19), Practical Application (28:07), D&D Improv in Action (36:54). We continue to demystify improvisation, talking through the biggest challenges and some of our best methods that we've used in actual games. Learn to pivot, and get better at improv by changing your mindset and using some of these tactics.
54:11
D&D Improvising: Simple and Usable Quick Tips
Episode in
Tabletop Terrors
Improvising in D&D can be tough, even for experienced players and Dungeon Masters. In this video we lay out a handful of simple and usable tips for improv in DnD.
11:57
Encounter Machine - Ep 02 - The Dungeon Turning Point
Episode in
Tabletop Terrors
Greetings to all sentient beings.
This
Is…
ENCOUNTER MACHINE
Tabletop encounters that will take YOUR game to the next level.
Encounter 2: Husks: The Dungeon Turning Point
Frame: Deep in a dungeon, when you need to shake things up
Mechanical: Swarms released by touch, finding an escape
Hull: Horrifying forms of long-dead abominations, baffling cavern gloom, no way out
Weapons: Oozes, Black Pudding, Hatchlings, Confusion
Wetware: Wracking memories of evil darker than human malice
Level: 3-7
Monsters: Oozes, Black Pudding, Spider Swarm (p. 240 5E MM…corrosion!!)
Timer: Find an exit, 4 possible locations determined by a d4 on successful search
Threat: Any time terrain is touched, spawn 1d6 enemies, ooze-slick floors make ANY movement a dex check
Treat: Loot a hollowed husk-corpse to find an item from table G (p. 147 of the 5E DMG)
Attachments: A perfect place to form phobias, or hint at an evil that threatens the entire world
31:05
Encounter Machine - Ep. 01 - The Fog of Time
Episode in
Tabletop Terrors
Greetings to all sentient beings.
This
Is…
ENCOUNTER MACHINE
Tabletop encounters that will take YOUR game to the next level.
Drunkens & Dragons
Tabletop Terrors
Encounter 1: The Fog of Time
Frame: Any time your players want to travel
Mechanical: A Goblin battle in a moving mass of time distortion
Hull: Road, Wagon, Fog, Forest
Weapons: Goblins, Combat Exclusion
Wetware: Echoes across the centuries, objects that appear ancient in the present from folks in the fog
Level: 1-5
Monsters: Goblins, one Big ‘Ol Goblin (double stats)
Timer: The fog slides forward with the breeze, 30 feet/round. He who stands within is transported to 150 years ago, when Goblins massacred the halflings of Riverbend. Maybe you can make a difference. Objects are also transported.
Threat: Goblins pour outta de bushes
Treat: Be known as a hero for decades if you can save Walter Maltwood, mayor of Riverbend
Attachments: This is a good encounter to start a campaign, and can easily stand alone without opening up a Terminator 2 paradox chain. Can also come back later.
41:16
Destroy Artifact - Episode 04 - Minimum Effective Dosage
Episode in
Tabletop Terrors
This is Destroy Artifact, a podcast about the challenges, joys and pitfalls of creativity, framed mostly as it relates with Tabletop RPGs.
In this episode we talk about the 80/20 rule, and unlocking your creativity by focusing on the right things.
50:49
Destroy Artifact - Episode 03 - Scheduling the Muse
Episode in
Tabletop Terrors
In the episode 3 of our #creativity #RPG #podcast #DestroyArtifact, we’re joined by Matt Click of A Fistful of Dice, and we discuss why there is no such thing as writer’s block, and how to consistently create.
01:02:08
Destroy Artifact - THEME SONG - Chimera Bled By Microchip
Episode in
Tabletop Terrors
The response to our Destroy Artifact podcast has been incredible, and we can’t thank you enough! However, the most common email we’ve received is “what is that song at the beginning, and where can I hear it?” Well here it is– enjoy Chimera Bled By Microchip, an original piece by James and I. Thanks so much for listening. // Tim
www.TabletopTerrors.com
www.AbsoluteTabletop.com
02:46
Destroy Artifact - Episode 02 - Your Ideas Aren’t Original
Episode in
Tabletop Terrors
In the 2nd episode of our #creativity #RPG #podcast #DestroyArtifact, we discuss why your ideas aren’t original, and whether that’s good or bad.
Check out more on www.TabletopTerrors.com.
01:09:02
Destroy Artifact - Episode 01 - Create Now or it Will Die
Episode in
Tabletop Terrors
This is Destroy Artifact, a podcast about the challenges, joys and pitfalls of creativity, framed mostly as it relates with Tabletop RPGs.
In this episode we talk about why you need to create the idea that’s inspiring you now, or it will die.
54:51
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