After setup, we finally start playing the game!
WIELD: Chronicles of the Vatcha is a new "Little Game" from the creators of Wicked Fantasy, Gillian Fraser and John Wick. It includes rules for creating "vatcha" (willful weapons) and telling their stories. They are ancient and immortal. Their plots and plans may take centuries to accomplish. And the vatcha carry them out... one wielder at a time. For those they choose to wield them are powerful beyond the dreams of men... and nothing more than the vatcha's pawns. What Is WIELD About? I had this game in the back of my head for a decade, but I didn't know how to do it. Then, I had lunch with Jill one day, told her about it, and she said, "John, do it this way." It was exactly what I needed to hear. WIELD is about power. How much do you have, how much do you give up and who has power over you? It is about negotiation and compromise, surrendering and gaining power over another. A vatcha has almost limitless power, but it can only channel that power through a wielder. Thus, a compromise must be made between the two. How much power will the vatcha surrender and how much of his own Destiny will the wielder compromise for the vatcha's goals? How Does WIELD Do That? Each player in WIELD takes on two roles: a vatcha and a wielder (for another player's vatcha). At first, the vatcha are reluctant to give their wielders too much power, but in order to accomplish their goals, they must surrender some of it to those who wield them. For in truth, a vatcha without a wielder is powerless. It needs human hands to channel its magic. Otherwise, it is just another ring or just another sword sitting in a desert or at the bottom of a lake, waiting for some fool to pick it up. And thus, the vatcha must negotiate with its wielder. Each wielder is a hero who has their own heroic Destiny to fulfill. If a vatcha is to accomplish its own goals, it must deal with its wielder's Destiny... one way or another. Each vatcha has a CONTROL trait. This gives the vatcha control over its wielder's actions and will. But when it gives its wielder power, that Control goes down. The more power the vatcha gives, the less it can control the actions and will of its wielder. And that's the problem: in order to get what it wants, the vatcha must surrender its control. How much control is enough? Can it surrender too much? And what happens when the wielder takes control? Help Kickstart WIELD!
https://www.kickstarter.com/projects/2006204732/wield-a-little-game-about-ancient-powers Starring John Wick, Gillian Fraser, Rochelle Wick, Christopher White,Jason Rausch, Jeremy Walley, Alban Yvarai