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Podcast
The Cardboard Herald
By Jack Eddy
270
2
An in depth look at games, gamers, and why we play
Molly Johnson & Shawn Stankewich of Flatout Games - TCbH Interview
Episode in
The Cardboard Herald
00:00 - Intro
02:40 - The forming of a "board game design collaborative"
07:07 - Are conventions still relevant?
10:48 - Perennial and biting your own apple
17:55 - Discovering theme through mechanics
20:52 - Killing your darlings
23:31 - Origins and aspirations of Whisperstone
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
33:18
Alita Robertson embarks on Leder's new era with KART - TCbH Interview
Episode in
The Cardboard Herald
00:00 - Intro
01:14 - Starting as an intern
04:04 - Background in games
06:19 - Earliest pitches
08:03 - Downhill development
12:30 - A career unplanned
13:48 - First project since Kyle & Cole left
18:49 - Aspirational weirdness
21:20 - What makes it special?
24:21 - Hardest design nut to crack?
27:20 - What darlings were killed?
30:02 - Advice for those who come after?
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
32:50
Designer Jarratt Gray on the past, present and future of Endeavor: Deep Sea - TCbH Interview
Episode in
The Cardboard Herald
Jarratt Gray is the co-designer along with Carl de Visser of Endeavor, Endeavor: Age of Sail and Endeavor Deep Sea.
00:00 - Intro (taking TCbH by storm)
02:49 - The sense of exploration
06:09 - History of Endeavor
12:27 - An academic bent
16:50 - Designing a balance between coop & competitive
21:31 - Working partnership with Carl
25:56 - Avoiding bad expansions with uncharted waters
34:10 - Endeavor's future
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
38:06
Talking about publishing expansions with Jamey Stegmaier of Stonemaier Games - TCbH Expansion Month
Episode in
The Cardboard Herald
Jamey Stegmaier is the cofounder & owner of Stonemaier games, as well as designer of many of their hits like Viticulture, Scythe and Tapestry.
00:00 - Why release 2 new expansions at once?
03:22 - Do you buy expansions for your games?
07:11 - How have your views on expansions changed over time?
12:23 - Do you think about expansion potential when publishing a game?
15:48 - Simultaneous release expansions
20:14 - Why not repackage expansions into Tokaido?
23:03 - What metrics do you consider on if it's worth it?
25:00 - Balancing release schedule?
26:39 - Expansions that could have been?
31:48 - Types of expansions (Jamey's question for Jack)
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
36:20
Retailing games & expansions with Pat Race & Aron Suring of Alaska Robotics Gallery - TCbH Interview
Episode in
The Cardboard Herald
Pat Race & Aron Suring are the co-owners / co-founders of Alaska Robotics Gallery among many other businesses and projects in Juneau, Alaska, and are just all around great dudes.
00:00 - Intro "what is this shop?"
01:41 - When did games come along?
03:57 - Selling expansions
06:24 - Encouraging buying local
08:50 - Stale product
11:11 - Are expansions a boon or bane
14:12 - Closing out with favorite games
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
16:14
Nick Murray of Bitewing Games talks Gold Country and working with Reiner Knizia - TCbH Interview
Episode in
The Cardboard Herald
Nick Murray, coowner of Bitewing Games and host of "The Bits with Joe and Nick" comes to talk Gold Country and Bitewing's work with Reiner Knizia, spanning hits from Zoo Vadis to Illiad.
00:00 - Intro
01:46 - Gold Country Excitement
07:08 - Did Bitewing set out to work with Knizia?
12:57 - Reiner's self awareness of current resurgence?
19:18 - Is there a Knizia bubble?
26:25 - Challenges with Gold Country
32:24 - Why doesn't Bitewing do expansions?
35:35 - The games that got away?
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
39:11
Trevor Benjamin on co-designing Moytura, Azure and collaborative game design - TCbH Interviews
Episode in
The Cardboard Herald
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
42:00
Conflict in Board Games
Episode in
The Cardboard Herald
It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games.
0:00 - Introductions and What We’ve Been Playing This Week!
34:22 - Conflict in Board Games
1:13:10 - Outro!
01:16:02
A Cardboard Herald Yap Fest - TCbH Podcast
Episode in
The Cardboard Herald
Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel!
0:00 - Introductions and What We’ve Been Playing This Week!
29:55 - Call to Order of the Cardboard Herald Board Meeting
1:21:45 - Meeting Adjourned and Outro!
01:27:25
From Keymaster to PickPocket Games: An Interview with Cameron Art
Episode in
The Cardboard Herald
Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games
PickPocket Games: https://pickpocketgames.com/
0:00 - Introductions and What We’ve Played This Past Week
12:07 - Cameron Talks About Developing Harvest
19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?
24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game
37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?
40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?
47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?
56:00 - Cameron Talks Starting Up PickPocket Games
1:03:15 - Cameron’s Most Influential Games
1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?
1:11:22 - Outro
01:13:38
Danielle Reynolds and Steven Ungaro Talk Tricky Kids
Episode in
The Cardboard Herald
Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them
Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description
0:00 - Introductions and What We’ve Played This Past Week
7:47 - What Was the Process of Coming Together to Start Co-Designing?
14:56 - What Was The Design Process of Tricky Kids?
26:09 - What Was It Like Working With Pandasaurus?
32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?
36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?
41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?
46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?
52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?
57:20 - Outro
01:04:10
A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)
Episode in
The Cardboard Herald
Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam!
0:00 - Introductions and What We’ve Played This Week!
09:12 - How has Harvest Changed Between Editions?
16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest?
20:11 - How Did Trey’s Journey Into Game Design Start?
22:50 - What Does It Feel Like to Get Your First Game Published?
27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time?
31:25 - Trey’s Advice for Unpublished Game Designers
35:25 - Trey’s Top Games of the Last Year
43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From
47:02 - What’s Next for Trey?
49:18 - Listener Questions!
53:00 - Outro!
53:57
Gen Con Wrap Up
Episode in
The Cardboard Herald
So long Indianapolis, thanks for all the games! Scott, aka Boardgamingbud, and Eric chat about the games we played at Gen Con and the general vibe of the convention.
Jeremy Howard’s Post - https://boardgamegeek.com/thread/3555308/just-some-ole-racist-history-crap
Devir of North America’s Post -
https://boardgamegeek.com/thread/3555679/a-message-to-the-community
0:00 - Introductions
2:00 - Favorite Games of 2025 (so far)
11:41 - Topic: Gen Con Wrap Up
34:30 - Who “won” Gen Con 2025?
1:00:06- Viewer/Listener Comments
1:09:26 - Outro
01:10:46
Catch-Up Mechanics
Episode in
The Cardboard Herald
Losers always have it the best! They’re chucking out bullet bills and blue shells, while I’m grinding trick jumps in first to keep my lead. This week we talk about catch-up mechanics in board games and what we like about them.
0:00 - Introductions and What We’ve Played This Week
21:45 - Our Topic This Week: Game Balance
01:02:23 - Outro
01:03:22
What We Talk About When We Talk About Game Balance
Episode in
The Cardboard Herald
There’s a lot that comes to mind when someones says “game balance” in reference to board games, and we’re here to talk about all of them. Jack and Eric discuss what they want from game balance, games that are good examples of it, and answer some questions from commenters about the topic.
0:00 - Introductions and What We’ve Played This Week
13:29 - Our Topic This Week: Game Balance
01:05:31 - Listener Comment #1
01:08:19 - Listener Comment #2
01:16:13 - Listener Comment #3
01:23:54 - Listener Comment #4
01:29:25 - Outro
01:31:01
From Animation to the Tabletop: Zac Dixon & Austin Harrison of IV Studio - TCbH Interviews
Episode in
The Cardboard Herald
Realm of Reckoning launches on kickstarter on June 24th, 2025 here: https://www.kickstarter.com/projects/ivstudios/realm-of-reckoning
00:00 - Intro
01:36 - From animation to the tabletop
07:40 - Starting with theme or mechanics?
10:40 - Difficulty with commitment to bespoke components
14:30 - Honing the craft of making games
18:15 - Moving industry to a smaller pond
23:06 - Beginnings of Reckoning
27:28 - Upcoming cooperative deck builder
31:20 - When to start internal and external playtesting
36:06 - Navigating Tariffs
39:51 - Why not solo?
43:05 - Feeling challenged by other publishers?
47:51 - Admiration for small design
50:39 - Original themes and world buidling
56:20 - Coming down the pike?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
58:45
Themed Board Games
Episode in
The Cardboard Herald
Following our discussion a few weeks ago about IP-Based games, we’re talking about different ways games can exude theme, and the levers they can pull
0:00 - A Demonstration of Technical Difficulties
0:47- The Real Introductions and What We’ve Played This Week
20:00 - Topic: How Board Games Exude Theme
1:28:22- Listener Comments and Examples
01:39:25 - Outro!
01:40:24
Jarrod "J" Carmichael of 3 Minute Board Games - TCbH interview
Episode in
The Cardboard Herald
You can find out more about the book here: https://www.youtube.com/watch?v=mmlZSX1YmTI
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
01:14:37
IP-Based Board Game Adaptations
Episode in
The Cardboard Herald
These games stay Based (on other intellectual properties). This week, Eric and Jack talk about board games based on non-board game Intellectual properties, and what we want to see out of them.
0:00 - Introductions and What We’ve Played This Week
10:43 - Topic: IP-Based Board Games
45:15- Listener Question: Why Are There So Many Lord Of The Ring Games?
53:27 - Outro!
54:23
A Conversation with Nick Murray of Bitewing Games
Episode in
The Cardboard Herald
Nick Murray of Bitewing Games chats with Eric about his kickstarter for Gingham and Gazebo, his thoughts on the tariffs and what it’s like being named Nick.
0:00 - Introductions and What We’ve Played This Week
13:38 - Publishing Gazebo and Gingham on Kickstarter
27:40 - Bitewing’s Relationship with Reiner Knizia
32:20 - What Work Goes into Setting a Kickstarter Up for Success
39:30 - Nick’s Thoughts on His Post About Tariffs
48:45 - What Is the Board Game Industry Going to Look Like a Year from Now?
55:28 - Stonemaier Games’ Lawsuit
01:02:48 - Bombastic Direct-to-Retail Release
01:11:25 - Listener Question - What’s It Like Being Named Nick?
01:41:13 - Outro!
01:19:46
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