
Podcast
The GameDevCast
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0
A podcast series about game development brought to you by Mattias Van Camp, Jason Lavoie and Wiktor Öhman
A podcast series about game development brought to you by Mattias Van Camp, Jason Lavoie and Wiktor Öhman
episode 24: Social Value
Episode in
The GameDevCast
direct download: http://thegamedevcast.com/episodes/TheGameDevCast_Episode-24.mp3
In this, episode 24 of the Gamedev Cast, host Mattias is joined by Thomas Pottie and special guest Dr. Dmitri Williams ( PhD ) to talk about the elusive subject of Social Value. In short, Social Value is the measurable value of a person ( player or otherwise ) in dollars or hours, that person has pertaining to a specific product. In other words, a player with a high amount of social value is worth a lot of money to that game, but not by spending a lot of money. Instead, these so-called “social whales” influence other people in a way that is positive to the game, either by getting them to spend more money on in-game content, or to continue their subscription. We go into this quite deeply in the podcast itself, so have a listen!
host: Mattias Van Camp
guest: Dr. Dmitri Williams ( PhD )
guest: Thomas Pottie
01:02:30
Episode 23: PBR Special!
Episode in
The GameDevCast
Mattias is joined by Andy “Metalliandy” Davies, Joe “EarthQuake” Wilson, Mark “marks” Sneddon and Lee “Almighty_Gir” Devonald as this impressive panel of professionals gives a general overview of what PBR is, how it’s best used, and how to handle the transition between the legacy workflow and the new one. On top of that, a bunch of user-submitted questions get answered, as well as questions that came in from the live audience. If you’re looking to get into PBR, this podcast will definitely prove to be a valuable source of knowledge.
direct download: www.thegamedevcast.com/episodes/TheGameDevCast_Episode-23.mp3
01:02:08
Episode 22: GDC Special!
Episode in
The GameDevCast
In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.
This is the website Mattias is talking about at the end of the podcast:
http://www.thegamedevcast.com/index.php/gamedevtweet/
And this is Mira’s amazing businesscard:
direct download
54:29
Episode 21: Industry tools and project pipelines
Episode in
The GameDevCast
In Episode 21, Mattias is joined by Andy “Metalliandy” Davies and Joe “Earthqke” Wilson as they discuss the tools of the entertainment industry, their history and their integration into project pipelines. Subjects at hand are a look back at “the tools of yesteryear”, modern tools, and why tools have been and remain so very important in the effort to cut costs on big development projects.
the direct download link can be found here: direct download
youtube version:
01:22:25
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