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Game Wisdom

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Game Wisdom

Por Josh Bycer
En Game Wisdom
Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer
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en Game Wisdom

Talking Tactical Design with Alder’s Blood Part 1

Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer josh@game-wisdom.com We spoke with...

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Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer
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Talking Tactical Strategy With Alder’s Blood Part 2

Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer josh@game-wisdom.com And this is...

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Talking RPG Design with Jeff Vogel Josh Bycer
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Talking RPG Design with Jeff Vogel

Talking RPG Design with Jeff Vogel Josh Bycer josh@game-wisdom.com For this cast I finally sat...

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The Five Year Development Behind Nowhere Prophet Josh Bycer
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The Five Year Development Behind Nowhere Prophet

The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast,...

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The Design of the Dream Machine Josh Bycer
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The Design of the Dream Machine

The Design of the Dream Machine Josh Bycer josh@game-wisdom.com For this cast, I sat down with...

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The Design of a RPG Platformer With Viola Josh Bycer
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The Design of a RPG Platformer With Viola

The Design of a RPG Platformer With Viola Josh Bycer josh@game-wisdom.com For this cast, I sat...

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The Psychology of Games With Jamie Madigan Josh Bycer
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The Psychology of Games With Jamie Madigan

The Psychology of Games With Jamie Madigan Josh Bycer josh@game-wisdom.com For this cast, I sat...

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A Post Mortem Game Design Discussion on Void Bastards Josh Bycer
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A Post Mortem Game Design Discussion on Void Bastards

A Post Mortem Game Design Discussion on Void Bastards Josh Bycer josh@game-wisdom.com   For...

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The Long Road of Game Development with One Man Indie Josh Bycer
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The Long Road of Game Development with One Man Indie

The Long Road of Game Development with One Man Indie Josh Bycer josh@game-wisdom.com For...

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What Loot Box Regulation Could Mean for the Game Industry Josh Bycer
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What Loot Box Regulation Could Mean for the Game Industry

What Loot Box Regulation Could Mean for the Game Industry Josh Bycer josh@game-wisdom.com In...

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An Interview With George Fan on Plants vs Zombies Josh Bycer
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An Interview With George Fan on Plants vs Zombies

An Interview With George Fan on Plants vs Zombies Josh Bycer josh@game-wisdom.com For this...

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Catching up Fission Superstar X Josh Bycer
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Catching up Fission Superstar X

Catching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once...

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Catching up Fission Superstar X Josh Bycer
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en Game Wisdom

Catching up Fission Superstar X

Catching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once...

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The Design of a Pacifist Rogue-Like: Miasma Caves Interview Josh Bycer
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The Design of a Pacifist Rogue-Like: Miasma Caves Interview

The Design of a Pacifist Rogue-Like: Miasma Caves Interview Josh Bycer josh@game-wisdom.com For...

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The Cross Platform Work of Imperium Omni Josh Bycer
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The Cross Platform Work of Imperium Omni

The Cross Platform Work of Imperium Omni Josh Bycer josh@game-wisdom.com For this cast, I spoke...

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Discussing the Medium of Videogames Josh Bycer
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Discussing the Medium of Videogames

Discussing the Medium of Videogames Josh Bycer josh@game-wisdom.com For this week’s cast, I was...

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The Tricky Balance of Action and RPG Design Josh Bycer
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The Tricky Balance of Action and RPG Design

The Tricky Balance of Action and RPG Design Josh Bycer josh@game-wisdom.com For this week’s...

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Rogue-Like Design Ramblings With Gerty Josh Bycer
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Rogue-Like Design Ramblings With Gerty

Rogue-Like Design Ramblings With Gerty Josh Bycer josh@game-wisdom.com For this week’s cast, I...

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The Challenge of Game Design in a 3rd World Country Josh Bycer
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The Challenge of Game Design in a 3rd World Country

The Challenge of Game Design in a 3rd World Country Josh Bycer josh@game-wisdom.com For this...

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The Growth of Game-Wisdom Radio Interview Josh Bycer
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The Growth of Game-Wisdom Radio Interview

The Growth of Game-Wisdom Radio Interview Josh Bycer josh@game-wisdom.com For this special...

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