Talking Tactical Design with Alder’s Blood Part 1
Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer josh@game-wisdom.com We spoke with...
01:38:49
Talking Tactical Design with Alder’s Blood Part 1
Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer josh@game-wisdom.com We spoke with...
01:38:49
Talking Tactical Strategy With Alder’s Blood Part 2
Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer josh@game-wisdom.com And this is...
53:27
Talking RPG Design with Jeff Vogel
Talking RPG Design with Jeff Vogel Josh Bycer josh@game-wisdom.com For this cast I finally sat...
01:09:35
The Five Year Development Behind Nowhere Prophet
The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast,...
01:19:02
The Design of the Dream Machine
The Design of the Dream Machine Josh Bycer josh@game-wisdom.com For this cast, I sat down with...
01:46:46
The Design of a RPG Platformer With Viola
The Design of a RPG Platformer With Viola Josh Bycer josh@game-wisdom.com For this cast, I sat...
01:34:58
The Psychology of Games With Jamie Madigan
The Psychology of Games With Jamie Madigan Josh Bycer josh@game-wisdom.com For this cast, I sat...
01:41:42
A Post Mortem Game Design Discussion on Void Bastards
A Post Mortem Game Design Discussion on Void Bastards Josh Bycer josh@game-wisdom.com For...
01:41:23
The Long Road of Game Development with One Man Indie
The Long Road of Game Development with One Man Indie Josh Bycer josh@game-wisdom.com For...
01:38:54
What Loot Box Regulation Could Mean for the Game Industry
What Loot Box Regulation Could Mean for the Game Industry Josh Bycer josh@game-wisdom.com In...
01:34:38
An Interview With George Fan on Plants vs Zombies
An Interview With George Fan on Plants vs Zombies Josh Bycer josh@game-wisdom.com For this...
01:58:19
Catching up Fission Superstar X
Catching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once...
57:08
Catching up Fission Superstar X
Catching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once...
57:32
The Design of a Pacifist Rogue-Like: Miasma Caves Interview
The Design of a Pacifist Rogue-Like: Miasma Caves Interview Josh Bycer josh@game-wisdom.com For...
42:20
The Cross Platform Work of Imperium Omni
The Cross Platform Work of Imperium Omni Josh Bycer josh@game-wisdom.com For this cast, I spoke...
01:21:30
Discussing the Medium of Videogames
Discussing the Medium of Videogames Josh Bycer josh@game-wisdom.com For this week’s cast, I was...
01:24:20
The Tricky Balance of Action and RPG Design
The Tricky Balance of Action and RPG Design Josh Bycer josh@game-wisdom.com For this week’s...
01:24:22
Rogue-Like Design Ramblings With Gerty
Rogue-Like Design Ramblings With Gerty Josh Bycer josh@game-wisdom.com For this week’s cast, I...
01:20:00
The Challenge of Game Design in a 3rd World Country
The Challenge of Game Design in a 3rd World Country Josh Bycer josh@game-wisdom.com For this...
33:50
The Growth of Game-Wisdom Radio Interview
The Growth of Game-Wisdom Radio Interview Josh Bycer josh@game-wisdom.com For this special...
59:02
Y2k : strass et paillettes!
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イトーヨーカ堂とアダストリアの
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「グッチ」と中国市況の低迷でケ
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Draft Week
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